# Subsurface

Simulates light scattering beneath the surface of an object, creating a soft, translucent effect. This property is crucial for materials like skin, leaves, wax, and marble, where light penetrates, scatters, and exits at different points, producing a natural look. \
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A **color** can be selected to define the scattering effect. Additionally, a **radius** parameter controls the depth of light penetration, adjusting the softness and intensity of the effect for greater realism.

<figure><img src="/files/UYSmKy7AVKGy3zEkccJN" alt=""><figcaption></figcaption></figure>

{% embed url="<https://vimeo.com/771688794>" %}


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