# Subsurface

Simulates light scattering beneath the surface of an object, creating a soft, translucent effect. This property is crucial for materials like skin, leaves, wax, and marble, where light penetrates, scatters, and exits at different points, producing a natural look. \
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A **color** can be selected to define the scattering effect. Additionally, a **radius** parameter controls the depth of light penetration, adjusting the softness and intensity of the effect for greater realism.

<figure><img src="https://2973737105-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAXNLyKVZ2tvtyDr8sVES%2Fuploads%2FyQVAzA4gImmVXflLPdmO%2Fimage.png?alt=media&#x26;token=dbab36cc-e28a-4343-a6c8-52dbd916a238" alt=""><figcaption></figcaption></figure>



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