October 2025
October 21
October 21
Fixed issue where AI-generated object was not displayed in AR (iOS)
Fixed bug where duplicating an object in Variants caused it to disappear
Fixed incorrect value increment when modifying
Offsetin texture transformationFixed synchronization of object name in the
Sourcefield of Materials after renaming
October 9
October 9
Added ability to define dragging behavior in WebXR headset (move, rotate, or both)
October 9
Fixed multiple issues within Offline Viewer app
Fixed issue where non-referenced interactions were not detected in the analyzer
Fixed issue where removing animation name also removed the text field, preventing adding a new name
Fixed issue where renamed object was not updated on the timeline
Fixed issue where removing an object from the timeline deleted it from the scene
Fixed issue where using an expression in overlay input was not saved
October 3
October 3
Added automatic scroll of the Objects panel when selecting an object on canvas
Added parameter to set
Offsetfor decalsImproved performance of the interactions list
October 3
Fixed bug where decals were not attached to objects when scale value was too large
Fixed bug that prevented changing transformation settings for textures imported from Figma
Fixed bug where duplicating Floating UI sometimes resulted in doubled elements
Fixed bug where hidden objects in Array modifier were still visible in preview and shared link
Fixed bug that caused Floating UI flickering (under certain settings) in project preview on Dashboard
Fixed issue causing incorrect transformation of animated objects in AR on iOS for objects with non-uniform scaling
Fixed several issues that caused project saving errors
Minor bug fixes
Offset for decals
Sometimes decals could flicker (usually when zooming out). Now this can be fixed with the new Offset parameter in the decal settings (note that this option appears only after you attach the decal to an object).
Improved performance of the Interactions list
Previously, with a large number of interactions in a project, working with the list (for example grouping or ungrouping) could cause long delays. We made some improvements and now it works much faster.
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