Vectary Documentation
ChangelogFeedbackHelpOpen Studio
  • Welcome to Vectary Docs
  • Documentation
    • Getting started
      • System requirements
      • User interface
      • Rendering
      • Dashboard
      • Account settings
      • Roles
      • Scene orientation
      • Units
    • Importing
      • Import formats
      • Figma frames import
      • CAD files
      • Vectary Processor
    • Design process
      • Design mode
        • Selections tools
        • Primitives
        • 3D Text
        • Light sources
        • Modifiers
          • Array Linear
          • Array Radial
          • Array Grid
          • Array Object
          • Subdivide
          • Bevel
          • Randomize
          • Symmetry
          • Boolean
        • Deformers
          • Bend
          • Twist
          • Taper
          • Skew
          • Stretch
          • Spherify
          • Noise
          • Simplify
        • Setup
          • Group
          • Empty
          • Camera
          • Backdrop
          • Smooth normals
          • Clipping plane
        • Interactive elements
      • Materials and Textures
        • Basic materials
          • Color
          • Roughness
          • Metalness
          • Opacity
          • Emission
          • Normal map
        • Advanced materials
          • Subsurface
          • Refraction
          • Clearcoat
          • Thinfilm
          • Reflectivity
          • Double sided material
        • Baked textures
          • Ambient occlusion (texture)
          • Lightmap
          • Texture remapping
        • Importing own textures
      • Animated materials
      • Decals
      • Camera
      • Environment
      • Background
      • Ground plane
      • Effects
        • Reflections
        • Ambient Occlusion
        • Soft Shadows
        • Fading
        • Smooth edges
        • Adjustments
        • Color Balance
        • Vignette
        • Grain
        • Bloom
      • Control bar
        • Fit View
        • Viewport display modes
        • Gizmo & Origin
        • Snapping
        • Download image
      • Libraries
        • Asset library
        • Materials library
        • Environments library
      • Edit mode
        • Selection tools
        • New object
        • Draw
        • Primitives
        • Extrude
        • Bevel
        • Make circle
        • Bridge
        • Slide
        • Cut
        • Collapse
        • Cap open boundaries
        • Merge faces
        • Mesh Tools
        • Normals
    • 3D configurator
      • Variants
      • Interactions
        • Triggers
        • Conditions
        • Actions
          • AR (action)
          • Animated texture
          • Animation
          • Cameras
          • Download image
          • Highlight
          • Interactions
          • Materials
          • Link
          • Sounds
          • Transformation
          • Upload image
          • Variants
          • Visibility
          • WebXR (action)
          • Send event
          • Set variable
        • Events (for API)
      • Animations
      • Floating UI
        • Floating UI settings
        • Container
        • Materials (UI)
        • Variants (UI)
        • Text
        • Image
        • Button
        • Slider
        • Input
        • Tips
      • Hotspots
      • Variables & Expressions
        • Syntax
        • Functions
        • List of inputs
        • Data import (.csv)
    • Project settings
      • Version history
      • Augmented Reality (WebAR)
      • WebXR (beta)
      • Loading screen
      • Mouse controls
      • Interaction prompt
      • Menu - Settings
    • Sharing, exporting, embedding
      • Sharing
      • Performance analyzer
      • Optimizing a shared project
        • Geometry
        • Textures
        • Materials
        • Effects
        • Light and shadows
        • HDRI
        • Ground plane
        • Tips
      • Project cloning
      • Embedding to other software
      • Export options
    • Other
      • Vectary Plugin for Figma
      • 2D to 3D
      • Selections
      • Comments
      • Shortcuts
  • API
    • Model API
      • Quick Start
      • API Reference
      • Type Definitions
      • Events & Listeners
      • Floating UI
      • Ecommerce
        • Webflow
        • Shopify
        • Custom code
Powered by GitBook
LogoLogo

Website

  • Pricing
  • Blog
  • Security
  • Website

Social

  • YouTube
  • LinkedIn
  • Discord

Copyright © 2025 Vectary Inc. All rights reserved

On this page
Export as PDF
  1. Documentation
  2. Design process
  3. Materials and Textures
  4. Advanced materials

Double sided material

PreviousReflectivityNextBaked textures

Last updated 2 months ago

The Double-Sided Material option enables rendering of both the front and back faces of a surface, ensuring the material is visible from all angles. This is particularly useful for thin objects like paper, leaves, or fabric, where both sides need to be rendered without requiring additional geometry.

Enabling this feature ensures correct shading and lighting behavior, improving realism in scenes where single-sided rendering would cause visibility issues.

It can negatively impact performance as it doubles the number of rendered faces. It is recommended to use this option only when necessary.