Edit mode

Overview

Edit Mode allows direct manipulation of an object's geometry, enabling polygonal modeling by working with vertices, edges, and faces.

Entering Edit mode

There are three ways to switch to Edit mode:

  • Select an object and press Enter

  • Double-click on an object

  • Shift+2

If the object is not a mesh, the system will prompt for confirmation before converting it to mesh geometry

Display and Visibility

  • Objects in Edit mode are displayed in Shaded display mode by default. This can be overridden using the Z key to switch display modes.

  • Only one object can be edited at a time. Other objects remain visible in their Design mode appearance or can be displayed as semi-transparent by enabling X-ray Mode in the menu.

Edit Mode Tools

In Edit Mode, tools are specifically designed for working with geometry. Some tools may be inactive if no geometry is selected, as they only apply to specific element types.

A dedicated Control bar at the bottom of the canvas provides options to switch between editing vertices (hotkey - 1), edges (hotkey - 2), or faces (hotkey - 3). In Edit Mode, only one type of geometry can be selected and modified at a time, meaning vertices, edges, and faces cannot be selected or manipulated simultaneously.

Tool
Description

A set of tools for selecting vertices, edges, or faces.

Create a separate mesh object within the scene.

Manually sketch new geometry.

Add basic geometric shapes such as boxes, spheres, and cylinders.

Extend geometry outward from a selected face or edge.

Smooth sharp edges by adding rounded transitions.

Transform a selected set of vertices or edges into a circular shape.

Connect two separate edge loops with new geometry.

Move edges along their connected geometry.

Create new edges by slicing through geometry.

Merge selected vertices, edges, or faces into a single point.

Close open areas by generating new faces.

Combine adjacent faces into a single surface.

Additional tools for refining and modifying geometry.

Adjust surface normals for proper shading and rendering.

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