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  1. Documentation
  2. Design process
  3. Materials and Textures

Basic materials

PreviousMaterials and TexturesNextColor

Last updated 2 months ago

Basic material properties define how a surface looks and reacts to light. These properties control essential aspects like color, reflectivity, transparency, and surface details. Each property can be manually adjusted or assigned a texture to create more complex and realistic materials.

Property
Description

Determines the base color of a material

Controls how glossy or rough a surface appears

Defines whether a material behaves like a metal or a non-metal

Adjusts the transparency of a material

Makes a material emit light, allowing it to glow regardless of the scene’s lighting

Simulates surface details by affecting how light interacts with the material without changing its actual geometry

Color
Roughness
Metalness
Opacity
Emission
Normal map