Ground plane
Last updated
Last updated
The Ground Plane is a virtual surface that helps integrate 3D objects into a scene by providing a base for casting shadows. It enhances realism by ensuring objects appear grounded rather than floating in space.
Dynamic Shadows adjust in real time based on scene lighting, ensuring accurate interaction with moving elements.
Pre-rendered shadows that remain fixed, improving performance and producing a much more photorealistic result.
Learn more about texture baking and its settings here: Baked textures
Black point — controls the darkest areas of the shadow, determining how deep the shadows appear
White point — adjusts the lightest parts of the shadow, influencing shadow softness and blending with the environment
Settings in the Adjust tab apply to both Dynamic and Baked shadows:
The size of the shadow plane can be adjusted, and values greater than 2500 can be manually entered.