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On this page
  • Overview
  • Material properties supporting custom texture import
  • Methods for importing textures
  • Supported texture formats
  • Texture management
  • Texture Projection
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  1. Documentation
  2. Design process
  3. Materials and Textures

Importing own textures

PreviousTexture remappingNextAnimated materials

Last updated 1 month ago

Overview

Vectary Studio allows importing custom textures into almost every material property, providing extensive customization options to enhance visual fidelity and achieve desired effects.

Material properties supporting custom texture import

  • Color

  • Roughness

  • Metalness

  • Opacity

  • Emission

  • Normal map (images imported here will automatically convert to a normal map)

  • Ambient occlusion (texture)

  • Lightmap

  • Thickness or Refraction

  • Reflectivity

Methods for importing textures

  • Upload directly from a computer

  • Insert a URL link to an image

  • Import directly from Figma - Figma frames import

Supported texture formats

  • Static images: JPG, PNG, SVG

  • Animated images: Lottie, GIF, MP4

Texture management

  • Imported textures remain available for use within the current project and will automatically be removed upon reopening if not applied to any material/setting.

  • Imported animated textures automatically loop when the scene loads, playback can be managed in Interact mode - Animated texture

  • Imported textures can be modified with various controls such as saturation, brightness, contrast, inversion, tiling, offset, rotation, and resolution adjustments.

All used textures and their resolutions are displayed in preview mode, enabling quick optimization

Texture Projection

Texture projection determines how a texture maps onto the surface of a 3D object. Several projection types are available, each suited to different geometric shapes or visual effects:

  • Plane projection: projects textures onto objects as if projected from a flat plane

  • Box projection: applies textures onto objects using box-shaped projections

  • Sphere projection: maps textures around an object as if wrapped around a sphere

  • Cylindrical projection: wraps textures around cylindrical-shaped objects

  • Unwrap: utilizes object's UV unwrap to accurately map textures according to geometry

Clicking the projection shape icon repeatedly cycles through different projection axes

Manual adjustment of texture projection:

  • Click the projection icon to enter texture projection editing mode

  • In this mode, a Gizmo tool allows manual adjustments, including moving, scaling, and rotating textures directly on the object

  • Once adjustments are complete, click the Exit texture projection button to finish editing