Importing own textures
Last updated
Last updated
Vectary Studio allows importing custom textures into almost every material property, providing extensive customization options to enhance visual fidelity and achieve desired effects.
Normal map (images imported here will automatically convert to a normal map)
Thickness or Refraction
Upload directly from a computer
Insert a URL link to an image
Import directly from Figma - Figma frames import
Static images: JPG, PNG, SVG
Animated images: Lottie, GIF, MP4
Imported textures remain available for use within the current project and will automatically be removed upon reopening if not applied to any material/setting.
Imported animated textures automatically loop when the scene loads, playback can be managed in Interact mode - Animated texture
Imported textures can be modified with various controls such as saturation, brightness, contrast, inversion, tiling, offset, rotation, and resolution adjustments.
All used textures and their resolutions are displayed in preview mode, enabling quick optimization
Texture projection determines how a texture maps onto the surface of a 3D object. Several projection types are available, each suited to different geometric shapes or visual effects:
Plane projection: projects textures onto objects as if projected from a flat plane
Box projection: applies textures onto objects using box-shaped projections
Sphere projection: maps textures around an object as if wrapped around a sphere
Cylindrical projection: wraps textures around cylindrical-shaped objects
Unwrap: utilizes object's UV unwrap to accurately map textures according to geometry
Clicking the projection shape icon repeatedly cycles through different projection axes
Manual adjustment of texture projection:
Click the projection icon to enter texture projection editing mode
In this mode, a Gizmo tool allows manual adjustments, including moving, scaling, and rotating textures directly on the object
Once adjustments are complete, click the Exit texture projection
button to finish editing