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On this page
  • Overview
  • Sections
  • Settings
  • Managing materials
  • How to add a material
  • How to duplicate a material
  • How to copy a material from another object
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  1. Documentation
  2. Design process

Materials and Textures

Easily create stunning photorealistic materials

PreviousInteractive elementsNextBasic materials

Last updated 6 days ago

Overview

Vectary provides a flexible and intuitive workflow for managing materials. Users can create custom materials by adjusting key parameters such as metalness, roughness, refraction, and emission, among many others. Additionally, textures from external sources can be imported to achieve highly detailed and realistic surface effects.

A built-in material library offers a collection of ready-to-use materials, while also allowing users to store and reuse their custom materials for streamlined project management — Materials library

Sections

Settings

To access material settings, select an object. Once selected, the right panel will display the object's material list and material properties.

Material settings overview

Material list – each object can have multiple materials. A material is a collection of configured properties and textures — Managing materials

Basic properties — core material properties such as color, roughness, metalness, opacity, emission, and normal maps — Basic materials

Advanced options — additional properties like subsurface scattering, refraction, clearcoat, thinfilm for more complex material effects — Advanced materials

Baked textures — precomputed ambient occlusion (AO) and lightmap (LM) textures to optimize rendering performance while preserving detailed lighting and shading — Baked textures

Texture transformation — these settings apply transformations to all textures within a material. Similar settings are available in the texture settings for each property.

  • Tiling - controls the repetition of a texture across a surface. Increasing the tiling value results in more repetitions within the same area.

  • Offset - adjusts the position of a texture along the surface, shifting it horizontally or vertically.

  • Rotation - rotates the texture around its axis, altering its orientation on the surface.

Managing materials

Each object can have multiple materials, each defining its own set of properties and textures. Materials can be freely added, removed, duplicated, and adjusted, allowing for comprehensive control and customization throughout the project.

How to add a material

To add a new material, select an object and click the plus icon in the material list on the right panel.

This allows multiple materials with different settings to be assigned to a single object.

How to duplicate a material

To duplicate an existing material, select an object and click the duplicate icon next to the material name in the material list on the right panel.

How to copy a material from another object

To copy a material from another object, select an object and click the eyedropper icon in the material list on the right panel. The cursor will change to a crosshair, indicating that you need to click on an object in the scene to copy its material. Clicking on the object will apply the selected material to the current object.

Texture Projection – adjusts how a texture is mapped onto an object. Learn more here:

Material Library – icon next to the material name opens the material library — Materials library

Texture Projection
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Basic materials

Core material properties such as color, roughness, metalness, opacity, emission, and normal maps

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Advanced materials

Additional properties like subsurface scattering, refraction, clearcoat, thinfilm for more complex material effects

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Baked textures

Precomputed ambient occlusion (AO) and lightmap (LM) textures to optimize rendering performance while preserving detailed lighting and shading.

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Importing own textures

Importing custom textures, including settings for texture projection and mapping adjustments.