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  1. Documentation
  2. Design process
  3. Materials and Textures

Advanced materials

PreviousNormal mapNextSubsurface

Last updated 2 months ago

Advanced material properties provide greater flexibility in creating realistic surfaces such as high-performance polymers, tempered glass, frosted glass, coated metals, and multilayered composites. These properties allow for precise customization, making it possible to achieve complex materials with layered and dynamic visual effects.

Property
Description

Simulates light scattering beneath the surface of an object, creating a soft, translucent effect.

Controls how light bends when passing through a transparent material, simulating effects like glass, water, or gemstones.

Adds an extra transparent layer on top of a material, simulating varnishes, car paints, or protective coatings.

Replicates the interference effect seen in thin layers of transparent material, such as soap bubbles or oil on water.

Defines how much light is reflected from the surface of a material, influencing its shininess and realism.

Enables rendering of both the front and back faces of a surface, ensuring the material is visible from all angles.

Subsurface
Refraction
Clearcoat
Thinfilm
Reflectivity
Double sided material