Getting started
Studio Navigation
Design process
Sharing and embedding
Canvas
This is your infinite-sized 3D-canvas on which you interact with the objects.
The basic scene settings are in the panel on the right when you have not highlighted anything: Background, Environment, Ground Plane.
When you select an object, the scene settings disappear and the settings for the object appear. To return to the scene settings, press Esc
or click on an empty area of the canvas.
You also see the Grid on canvas, and you'll learn about that in this article as well.
Various effects can be applied to the scene, you can read about them here:
Learn more about the scene workflow here:
Background
The background of your scene has all the parameters you need.
Watch the video to find out about different background options and how to customize them.
- Transparent - If you need a transparent background on your .png or embed.
- Environment - Shows the HDRi map, but not the map itself, only it's light and dark zones.
- Solid - A solid color. Note that there is also a dropper to select the color directly from the scene.
- Linear - A linear gradient. Change the direction and add new colors by clicking on the line. To remove the color, simply connect one point to another.
- Radial - A radial gradient. Same as a linear gradient, only in a radial.
- Texture - Upload your own image as a background. Upload from your computer or paste a link to an image from the Internet. In the Transform tab, change the Fit option as well as the resolution of the image.
Environment
Environment = Global illumination
The image below is an example of an HDRi-map. Below you see just a png cover, But in order for such a map to work should be in .hdr
or .exr
format. The HDRi map is usually intended to be imported into 3D software to shape the Environment (global illumination).
In the image, there are areas with lights that will provide illumination of the scene. Such lighting can be adjusted in various ways or turned off altogether.
Vectary has its own Environment Library, which has two kinds of environments: studio and outdoor.
You can also import your own image in .hdr
or .exr
format.
Each Environment has the following adjustments for you to fine-tune as needed:
- Intensity - By changing the intensity you can dim the light or make it barely noticeable. You can set an intensity value greater than 100, just enter the desired value. Or turn it off by setting it to 0.
- Rotation - The angle at which the light falls on the object is quite important. Rotating the surroundings can reveal new results.
- Hue - Change the shade of the light to create different moods.
- Saturation - If the effect of the environment is too colorful or intense for your scene, a negative saturation value will correct this. Do the opposite if the color is not strong enough.
- Shadow - Adjust the intensity of the shadows.
- Blurriness - The HDRi map is visible in the reflective surfaces. With this setting you can blur that reflection.
- Resolution - Change the resolution of the HDRi map. Reduce the size to make your scene load even faster. Or increase the size to improve the quality of the map in reflecting objects.
Ground Plane
This is used for setting a shadow without having a defined floor.
To see a shadow in Vectary, you need some kind of surface on which you can see it.
The Ground Plane feature allows you to get a shadow under an object without having to add a floor.
Ground plane has the following configuration options:
- change the color of the shadows
- plane size
- the opacity of the shadows.
Grid
The grid allows you to navigate in space and understand how objects are positioned in relation to each other. If your scene does just fine without a grid, you can turn it off in two ways:
Right click
on an empty space → Hide Grid- Menu → Settings → Grid
The grid units are those selected in the menu: mm or inch.
TAB
key, the view will change to orthogonal with the grid in the background.