# Tips

### Final checks before sharing a project

Before sharing or embedding your project, it's important to make a few final adjustments to ensure the best performance and user experience.

These small details can greatly enhance how your project is experienced when shared:

1. **Avoid covering the entire scene with objects**\
   \
   If an object fills the entire background, the whole screen must be rendered. However, if the background is set using the [**Background settings**](/documentation/design-process/background.md), only the visible portion of the object is rendered — which can reduce rendering load significantly (e.g., 10% vs. 100%).

   Use the built-in background color options instead of placing a Plane or Backdrop behind objects. Background settings have almost no performance impact.\ <br>
2. **Adjust the center of rotation**\
   \
   Set a custom pivot point for the scene to control how it rotates in the viewer. The most precise method is to manually adjust the pivot position of the camera - [Camera](/documentation/design-process/camera.md#focal-point)

   Alternatively, use the [**Fit View**](/documentation/design-process/control-bar/fit-view.md) function (`A` key) to automatically focus the camera on an object — this sets the rotation center accordingly. This applies both in Studio and the Viewer. \ <br>
3. **Tweak final presentation settings**\
   \
   Review and adjust various viewer settings such as:<br>
   * [Turntable rotation](/documentation/design-process/camera.md#turntable)
   * [Loading screen appearance](/documentation/project-settings/loading-screen.md)
   * [Mouse control behavior](/documentation/project-settings/mouse-controls.md)
   * [Camera constraints and movement limits](/documentation/design-process/camera.md#view-limits)<br>


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