> For the complete documentation index, see [llms.txt](https://help.vectary.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.vectary.com/documentation/design-process/materials-and-textures/baked-textures/ambient-occlusion-texture.md).

# Ambient occlusion (texture)

Ambient Occlusion is an effect that simulates soft shadows and shading by calculating how geometry blocks ambient light, adding depth and realism to 3D models.

An **Ambient Occlusion** **(AO)** **texture** is pre-rendered and stored as an image, enhancing realism without negatively impacting performance during real-time rendering. This texture can be generated directly within Vectary Studio or imported from external software

{% hint style="info" %}
The AO texture generation does not depend on scene lighting conditions. It captures geometry-based shading purely from the distances and angles between surfaces. Therefore, AO textures remain consistent and effective regardless of lighting changes within the scene.
{% endhint %}

Recommended uses:

* Static scenes
* High-detail objects requiring realistic shading
* Scenes aiming for optimized rendering performance

<figure><img src="/files/lAHnaYCJSKxA4xaBbtYl" alt=""><figcaption></figcaption></figure>

## Tutorials&#x20;

Learn more about this feature: [Light sources](/documentation/design-process/design-mode/light-sources.md#retain-ao)

{% embed url="<https://www.youtube.com/watch?v=swPzcGhtThQ>" %}


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