Ambient occlusion (texture)
Last updated
Last updated
Ambient Occlusion is an effect that simulates soft shadows and shading by calculating how geometry blocks ambient light, adding depth and realism to 3D models.
An Ambient Occlusion (AO) texture is pre-rendered and stored as an image, enhancing realism without negatively impacting performance during real-time rendering. This texture can be generated directly within Vectary Studio or imported from external software
Recommended uses:
Static scenes
High-detail objects requiring realistic shading
Scenes aiming for optimized rendering performance