Transformation
Last updated
Last updated
The Transformation action allows defining object states and configuring transitions between them. State changes include modifications to an object's position, rotation, and scale.
The target can be either a specific object or Selections.
Defines the target state for the transition. A new state can be created, an existing one selected, or the object can be reset to its base state.
To create a new state, click the plus icon.
To select an existing state, choose it from the drop-down list.
To rename a state, click on the drop-down list and change the default "Transform" name to a custom one.
Target - Specifies the target location or object for the transformation.
Object — No specific target is selected.
World — Moves to a predefined world position.
Trigger — Moves to an object acting as a trigger in the interaction, following it even if it moves.
Pointer — Uses the cursor as the target.
[Any object] — Moves to a selected object.
Configures the changes applied to the object in the selected state, including position, rotation, and scale.
Variables and expressions can be used for precise adjustments.
Determines the easing method for transitioning to the selected state.
Constant — Instantly switches to the new state, considering duration and delay.
Linear — Moves at a constant speed without acceleration.
Ease auto — Provides the smoothest transition.
Ease in & out — Accelerates at the beginning and decelerates at the end.
Ease in — Starts slowly and then transitions instantly.
Ease out — Starts instantly and slows down toward the end.