For the complete documentation index, see llms.txt. This page is also available as Markdown.

Mesh Tools

The Mesh Tools set provides various operations for refining and modifying geometry, ensuring better topology and surface control.

Press J to activate the Mesh Tools menu.

Weld — merges overlapping or nearby vertices into a single point. When used on disconnected geometry, it helps unify separate elements into a single structure.

  • Smooth – Softens the mesh by averaging vertex positions, reducing sharp edges and irregularities.

  • Triangulate – Converts all faces into triangles, useful for exporting to certain rendering engines and game engines.

  • Quadify – Converts triangulated or irregular geometry into quads, improving topology for subdivision modeling.

  • Spherify – Adjusts the shape of the selected geometry to approximate a sphere while maintaining the original vertex count.

  • Subdivision – Increases mesh resolution by adding additional geometry for smoother surfaces.

  • Flat Subdivision – Subdivides without smoothing, preserving the original shape while adding more detail.

  • Interpolated Subdivision – Creates smooth interpolated subdivisions, balancing shape retention and curvature.

  • Approximated Subdivision – Applies a more flexible subdivision method, approximating the shape rather than strictly interpolating.

  • Approximated Desubdivision – Attempts to revert a subdivided mesh to a lower-resolution form while maintaining its overall structure.

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