Mesh Tools
Last updated
Last updated
The Mesh Tools set provides various operations for refining and modifying geometry, ensuring better topology and surface control.
Press J
to activate the Mesh Tools menu.
Weld — merges overlapping or nearby vertices into a single point. When used on disconnected geometry, it helps unify separate elements into a single structure.
Smooth – Softens the mesh by averaging vertex positions, reducing sharp edges and irregularities.
Triangulate – Converts all faces into triangles, useful for exporting to certain rendering engines and game engines.
Quadify – Converts triangulated or irregular geometry into quads, improving topology for subdivision modeling.
Spherify – Adjusts the shape of the selected geometry to approximate a sphere while maintaining the original vertex count.
Subdivision – Increases mesh resolution by adding additional geometry for smoother surfaces.
Flat Subdivision – Subdivides without smoothing, preserving the original shape while adding more detail.
Interpolated Subdivision – Creates smooth interpolated subdivisions, balancing shape retention and curvature.
Approximated Subdivision – Applies a more flexible subdivision method, approximating the shape rather than strictly interpolating.
Approximated Desubdivision – Attempts to revert a subdivided mesh to a lower-resolution form while maintaining its overall structure.