Mesh Tools

The Mesh Tools set provides various operations for refining and modifying geometry, ensuring better topology and surface control.

Press J to activate the Mesh Tools menu.

Weld — merges overlapping or nearby vertices into a single point. When used on disconnected geometry, it helps unify separate elements into a single structure.

  • Smooth – Softens the mesh by averaging vertex positions, reducing sharp edges and irregularities.

  • Triangulate – Converts all faces into triangles, useful for exporting to certain rendering engines and game engines.

  • Quadify – Converts triangulated or irregular geometry into quads, improving topology for subdivision modeling.

  • Spherify – Adjusts the shape of the selected geometry to approximate a sphere while maintaining the original vertex count.

  • Subdivision – Increases mesh resolution by adding additional geometry for smoother surfaces.

  • Flat Subdivision – Subdivides without smoothing, preserving the original shape while adding more detail.

  • Interpolated Subdivision – Creates smooth interpolated subdivisions, balancing shape retention and curvature.

  • Approximated Subdivision – Applies a more flexible subdivision method, approximating the shape rather than strictly interpolating.

  • Approximated Desubdivision – Attempts to revert a subdivided mesh to a lower-resolution form while maintaining its overall structure.

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