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  1. Documentation
  2. Design process
  3. Materials and Textures
  4. Baked textures

Lightmap

PreviousAmbient occlusion (texture)NextTexture remapping

Last updated 2 months ago

A Lightmap is a pre-rendered texture that stores lighting information, including environmental lighting, local light sources, and material properties of each object within a scene. Using a Lightmap texture significantly enhances the realism of lighting without compromising real-time performance.

Key features of lightmap:

  • Captures detailed information about the environmental lighting, local light sources, and material attributes of objects

  • Improves rendering efficiency by reducing the need for real-time lighting calculations

  • Provides highly realistic lighting and shadow effects for static scenes

It is possible to import externally created Lightmap textures into Vectary Studio: JPG, PNG, HDR, EXR

Vectary Studio includes a real-time preview mode specifically for Lightmaps, facilitating fast visual assessment before committing to final texture baking.