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  1. Documentation
  2. Design process
  3. Materials and Textures
  4. Basic materials

Opacity

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Last updated 2 months ago

Adjusts the transparency of a material. A value of 100 makes the material fully opaque, while lower values make it more transparent.

A black-and-white opacity texture can be imported, where black represents full transparency and white represents full opacity.

Opacity supports two blending modes: Blend and Mask:

  • Blend provides smooth transitions between transparent and opaque areas

  • Mask works on a binary principle, meaning it does not produce intermediate transparency levels like Blend mode. It is particularly recommended for AR, as it ensures decals and textures display correctly. Using Mask mode ensures that transparent areas do cast shadows, unlike Blend mode, where partial transparency prevents proper shadow formation. Additionally, Mask mode improves performance by simplifying rendering calculations.

The Invert option reverses the texture colors, turning white into black and vice versa.

  • Linear gradient — HEX, RGB

  • Radial gradient — HEX, RGB

  • Texture — JPG, PNG, SVG

  • Animation — Lottie, GIF, MP4

  • Figma frame — Figma frames import