# Scene orientation

<table><thead><tr><th width="148.63671875">Action</th><th>Description</th></tr></thead><tbody><tr><td><strong>Rotate</strong></td><td>Left-click and drag the mouse cursor across the scene canvas.</td></tr><tr><td><strong>Pan</strong></td><td>Right-click and drag the mouse cursor.</td></tr><tr><td><strong>Zoom</strong></td><td>Scroll the mouse wheel.</td></tr><tr><td><strong>Quick zoom</strong></td><td>Hold the mouse wheel and drag the mouse.</td></tr><tr><td><strong>Change view</strong></td><td>Press the <code>TAB</code> key to toggle between orthogonal views (front, top, right, left, back, and bottom). The grid remains visible in the background of the object.</td></tr><tr><td><strong>Fit view</strong></td><td>Press the <code>A</code> key to quickly focus on a selected object or fit all objects in the scene if nothing is selected.</td></tr></tbody></table>

{% hint style="info" %}
These actions cannot be customized
{% endhint %}

### Orientation axis

In the bottom left corner of the screen, there is an area displaying the  <mark style="color:red;">**`X`**</mark> <mark style="color:green;">**`Y`**</mark> <mark style="color:blue;">**`Z`**</mark> orientation axes, the view type name, and geometry statistics.

<figure><img src="/files/5IxnuklHcvdt7GzLuS28" alt=""><figcaption><p>Clicking the axes sets the view to orthogonal mode<br>or use <strong><code>TAB</code></strong></p></figcaption></figure>

#### Geometry statistics

<div align="left"><figure><img src="/files/7M4HDdCgHkANhORrGhmp" alt=""><figcaption></figcaption></figure></div>

`58824` — number of vertices

`19608` — number of triangles

`25` — number of objects (hidden objects are ignored). more detailed statistics are displayed in Preview mode: [Performance analyzer](/documentation/sharing-exporting-embedding/performance-analyzer.md)


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