Triggers
Last updated
Last updated
Triggers are key components within interactions, determining when an interaction should activate. Each interaction can contain one or multiple triggers.
Available triggers:
On load
Activates upon project loading.
On update
Activates continuously with each frame rendered.
On click
Activates upon a click event.
Mouse enter
Activates when the mouse cursor enters an area.
Mouse exit
Activates when the mouse cursor leaves an area.
Event listener
Activates in response to specific events. Learn more: Events (for API)
While dragging
Continuously activates during cursor drag actions.
Note: this trigger only detects the cursor interaction - it does not move the object itself. To physically move an object, use the Transformation action and set the target to Pointer
.
While hovering
Continuously activates when the cursor hovers over an area.
Triggers can be applied to any 3D object, UI element, or selection within the project.
Object
Select any 3D or 2D object as a trigger. Additional options: Anywhere and Background.
- Anywhere - Background - Group - 3D objects - 2D objects - Hotspots - Clipping plane - Modifiers - Deformers - 3D text
Selection
Selections are useful when objects belong to different groups or cannot be placed in a single group.
There are two ways to add a selection:
1. If a selection has already been created, simply choose it from the list.
2. Select the required objects (minimum two) on the left panel using
Ctrl
and click the +
icon.
Learn more: Selections
Floating UI
It is possible to select either the entire Floating UI (Parent) or a specific Floating UI element
- Entire Floating UI - Image - Button - Divider - Container - Slider - Input - Variants - Materials