Bevel
The Bevel tool modifies mesh geometry by adding extra geometry along selected edges, vertices, or faces. Beveling edges creates smooth transitions between surfaces, beveling vertices results in a rounded corner effect, and beveling faces offsets the selection inward, generating additional geometry around the perimeter.
How it works
Select an edge, vertex, or face before activating the tool
Press
B
to activate Bevel modeAfter activating Bevel mode, a blue handle appears.
dragging the handle adjusts the bevel offset, generating new geometry based on the selected elements.
clicking on the handle opens a context menu with additional options such as segment count, offset, and other settings for precise control.
Context menu options
Offset – Adjusts the distance by which the beveled edge or vertex is pushed outward from its original position.
Inset – Offsets the beveled face inward, adjusting the distance from its original position.
Limits – Restricts the bevel's expansion, preventing it from extending beyond intersecting edges.
Segments – Defines the number of subdivisions along the bevel, increasing smoothness by adding more geometry.
Separate Faces (Off) – Bevels each selected face independently, without merging adjacent beveled faces.
Group Faces (On) – Treats all selected faces as a single surface, ensuring a continuous bevel across them.
Sharp Segments – Adds additional geometry without rounding, maintaining sharp edges while increasing detail.
Round Segments – Generates a smooth, curved bevel by distributing segments evenly along the rounded surface (default setting).
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