# New object

The **New Object** tool adds a new object to the scene, which starts empty and requires manual geometry input. <br>

#### Use cases

* **Creating a new object from scratch** – useful for modeling separate elements directly in Edit Mode.

* **Extracting part of an existing object** – to detach geometry into a separate object:<br>

  1. select the desired part of the object
  2. press **Ctrl + X** to cut it
  3. create a **New Object**
  4. press **Ctrl + V** to paste the cut geometry into the new object

* **Alternative detach method** – geometry can also be detached into a separate object without manually creating a new one:<br>
  1. select the desired geometry
  2. open the context menu by right-clicking
  3. select **Cut to New Object**  (**`Ctrl+Shift+X`**)

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