Materials

Materials can impact both project size and rendering performance, especially when using advanced visual effects.

Here are some tips and recommendations to help optimize material usage:

  • Remove unused materials – if you've experimented with materials during scene creation, some objects may have multiple materials assigned. Remove any unused or unnecessary materials to reduce project size.

  • Optimize Opacity usage

    • When using Opacity, prefer the Mask method whenever possible. It has minimal performance impact and can often deliver better visual results.

    • The Blend method can significantly affect performance, especially when transparent objects are placed in front of other geometry.

    • Avoid covering large areas of the screen with Blend-based opacity to maintain smooth rendering.

  • Use Subsurface cautiously – this property has a medium impact on performance. Try not to apply it to materials that occupy most of the screen.

  • Refraction usageRefraction can be very demanding. If used on large objects or elements that take up a lot of screen space, it can dramatically reduce performance. Use sparingly.

  • Clearcoat – in certain cases, Clearcoat may have a moderate effect on performance. Avoid using it extensively across the scene, especially on full-screen elements.

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