Materials
Last updated
Last updated
Materials can impact both project size and rendering performance, especially when using advanced visual effects.
Here are some tips and recommendations to help optimize material usage:
Remove unused materials – If you've experimented with materials during scene creation, some objects may have multiple materials assigned. Remove any unused or unnecessary materials to reduce project size.
Optimize Opacity usage
When using Opacity, prefer the Mask method whenever possible. It has minimal performance impact and can often deliver better visual results.
The Blend method can significantly affect performance, especially when transparent objects are placed in front of other geometry.
Avoid covering large areas of the screen with Blend-based opacity to maintain smooth rendering.
Use Subsurface cautiously – This property has a medium impact on performance. Try not to apply it to materials that occupy most of the screen.
Refraction usage – Refraction can be very demanding. If used on large objects or elements that take up a lot of screen space, it can dramatically reduce performance. Use sparingly.
Clearcoat – In certain cases, Clearcoat may have a moderate effect on performance. Avoid using it extensively across the scene, especially on full-screen elements.