Conditions
Conditions are optional components in configuring interactions, unlike triggers and actions, which are mandatory. Conditions specify that an action should execute only if one or several criteria are met.
Multiple conditions can be combined using logical operators (AND/OR).

AND
conditions
all conditions need to be valid
AND
conditions are added to the condition list in the properties panel
OR
conditions
only one of the conditions needs to be valid
OR
conditions are added in the condition popup
AR
Check whether WebAR is supported on the current device.
Available — WebAR is supported
Unavailable — WebAR is not supported
Animated textures
Check playback status of animated textures (GIF, Lottie, MP4).
• Stopped — animation texture is stopped (in the base state) • ≠ Stopped — animation texture is not stopped (can be playing, paused, or finished)
• Finished — animation texture finished playing and remains static at the end • ≠ Finished — animation texture is not finished (can be playing, paused, or stopped)
• Paused — animation texture is paused • ≠ Paused — animation texture is not paused (can be playing, stopped, or finished)
• Playing — animation texture is playing • ≠ Playing — animation texture is not playing (can be paused, stopped, or finished)
Animation
Check playback status of animations created in Animate mode.
• Stopped — animation is stopped (in the base state) • ≠ Stopped — animation is not stopped (can be playing, paused, or finished)
• Finished — animation finished playing and remains static at the end • ≠ Finished — animation is not finished (can be playing, paused, or stopped)
• Paused — animation is paused • ≠ Paused — animation is not paused (can be playing, stopped, or finished)
• Playing — animations is playing • ≠ Playing — animation is not playing (can be paused, stopped, or finished)
Breakpoint
Check screen size of a device on which the project is displayed.
We recommend the following breakpoints:
• Mobile:
≤ 767
• Tablet:
≥ 768
and ≤ 1023
• Desktop:
≥ 1024
Highlight
Check status of the Highlight action.
• Active — highlight is active
• Inactive — highlight is inactive
Interactions
Check status of the Interactions action.
• Enabled — interaction enabled
• Disabled — interaction disabled
Look at
Checks status of the Look at action.
Active — object is either currently rotating toward the target or has already completed the rotation
Inactive — no rotation in progress and no target alignment has occurred
Finished — object is fully aligned with the target and no rotation is ongoing
Playing — object is actively rotating toward the target
Materials
Check state of a material.
• Active — material is active
• Inactive — material is inactive
Sounds
Check playback status of audio file.
• Stopped — audio file is stopped (in the base state) • ≠ Stopped — audio file is not stopped (can be playing, paused, or finished)
• Finished — audio file finished playing and remains static at the end • ≠ Finished — audio file is not finished (can be playing, paused, or stopped)
• Paused — audio file is paused • ≠ Paused — audio file is not paused (can be playing, stopped, or finished)
• Playing — audio file is playing • ≠ Playing — audio file is not playing (can be paused, stopped, or finished)
Transformation
Check status of Transformation.
• Active — transition to the specific transformation state is either in progress or is finished
• Inactive — transition to the specific transformation state is not in progress and not finished
• Finished — transformation state is reached (no transition is in progress)
• Playing — transitioning to the new transformation state
Variants
Check status of objects within Variants.
• Active — object is active (selected)
• Inactive — object is inactive (not selected)
Visibility
Check whether an object is visible or hidden.
• Shown — object is visible
• Hidden — object is not visible
WebXR
Check whether WebXR is supported on the current device
Available — WebXR is supported
Unavailable — WebXR is not supported
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