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  1. Documentation
  2. Sharing, exporting, embedding

Export options

PreviousEmbedding to other softwareNextOther

Last updated 1 month ago

Vectary supports exporting projects to a range of widely used 3D file formats. Each format serves different use cases — whether it's for 3D printing, AR, web, or other platforms.

To export a file, go to the Menu ➞ Export:

Formats
Details

OBJ (.obj + .mtl)

  • Content: Geometry, basic materials

  • Textures: Separate files

  • Best for: compatibility with most 3D software

  • Note: Does not support animation or lights

DAE

  • Content: Geometry, basic materials

  • Textures: Separate files

  • Best for: Interchange between different 3D tools

  • Note: Can be complex and inconsistent between software

USDZ

  • Content: All-in-one AR-ready 3D scene

  • Textures: Embedded

  • Supports: Geometry, materials, animations, lights

  • Best for: Apple AR experiences (iOS, Safari, RealityKit)

  • Note: Single file, lightweight and optimized for AR

GLTF (.gltf + .bin + textures folder)

  • Content: Scene description in JSON

  • Textures: External folder

  • Supports: Geometry, materials, animations, lights, cameras

  • Best for: Web and modern 3D workflows

  • Note: Folder-based format, not ideal for sending as a single file

GLB (binary glTF)

  • Content: All assets packed into a single binary file

  • Textures: Embedded

  • Supports: Geometry, materials, animations, lights, cameras

  • Best for: Web, AR, game engines, and when a single file is needed

  • Note: Compact and easy to share, widely supported

FBX

  • Content: Complex scenes with hierarchy

  • Textures: Separate files

  • Supports: Geometry, cameras, lights

  • Best for: Game engines

  • Note: Proprietary format by Autodesk, large file sizes possible

STL

  • Content: Pure geometry

  • Textures: Not supported

  • Supports: Geometry data only (triangles)

  • Best for: 3D printing

  • Note: No color, no texture, no animation — just shape

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Sharing

Augmented Reality (WebAR)

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