Asset library
The Asset Library (Design System) allows importing existing projects into the current scene. It provides a structured way to manage and reuse 2D/3D assets across different projects.
Importing an existing project
To import an existing project into the current scene:
open the Workspace tab from the left panel
select the desired workspace from the dropdown menu
browse through the folder structure containing your projects
drag and drop the project thumbnail into the scene to import it, or click it to place it at the center of the scene
To import a project with all its settings, perform the same action while holding Alt
Saving 3D objects as project
Any object or group of objects in the current project can be saved as a project, turning them into reusable assets.
Select the objects
Right-click and choose Create project from selection in the context menu
All animations and interactions linked to the selected objects will be preserved
Importing projects with animations and interactions
When importing a project, all animations and interactions associated with it will be included.
This allows for the creation of template projects containing only keyframes or interaction settings, reducing the need for repetitive setup
Floating UI and Hotspots as assets
If a project contains Floating UIs and Hotspots, they will also be imported.
This enables the creation and storage of various 2D elements for reuse as 2D assets
Organizing the Asset library
To keep the Asset library organized and easy to navigate, it is recommended to:
Create folders within the Workspace to separate different types of assets
Maintain clear categorization to ensure quick access and efficient project management
Tutorials
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