# User interface

The UI of Vectary Studio can be described as modern, user-friendly, and intuitive. It follows common design standards, making it easy to navigate without requiring extensive learning.

<figure><img src="https://2973737105-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAXNLyKVZ2tvtyDr8sVES%2Fuploads%2FWWc2SmSH7P1CfxEPc9qc%2Fimage.png?alt=media&#x26;token=4dc4c5a4-2781-4daf-a2dd-bc0459a1a2a2" alt=""><figcaption><p>click to enlarge the image</p></figcaption></figure>

<table><thead><tr><th width="123.87109375">UI</th><th width="444.83203125">Description</th><th>Related topics</th></tr></thead><tbody><tr><td>Top bar</td><td>The top bar includes the menu, tools, mode switching, and a button to share the project.</td><td><a data-mention href="../design-process/design-mode">design-mode</a><br><a data-mention href="../3d-configurator/animations">animations</a><br><a data-mention href="../3d-configurator/interactions">interactions</a><br><a data-mention href="../other/comments">comments</a><br><a data-mention href="../sharing-exporting-embedding/sharing">sharing</a><br><a data-mention href="../project-settings/menu-settings">menu-settings</a></td></tr><tr><td>Left panel (scene panel)</td><td>The panel displays the entire structure of the project (objects, modifiers, UI, lighting, etc.). In the Workspaces tab, access is provided to all user projects that can be imported into the current scene.</td><td><a data-mention href="../other/scene-panel">scene-panel</a><br><a data-mention href="../design-process/libraries/asset-library">asset-library</a></td></tr><tr><td>Right panel </td><td><p>The properties panel dynamically displays settings based on the current selection. When no object is selected, the panel shows the canvas settings by default.</p><p><br>When no object is selected, the scene settings are displayed. To return to the scene settings, press <code>Esc</code> or left-click on any empty area of the canvas.</p></td><td><a data-mention href="../design-process/environment">environment</a><br><a data-mention href="../design-process/background">background</a><br><a data-mention href="../design-process/ground-plane">ground-plane</a><br><a data-mention href="../project-settings/augmented-reality-webar">augmented-reality-webar</a><br><a data-mention href="../3d-configurator/variables-and-expressions">variables-and-expressions</a><br><a data-mention href="../design-process/effects">effects</a><br><a data-mention href="../project-settings/loading-screen">loading-screen</a><br><a data-mention href="../project-settings/mouse-controls">mouse-controls</a><br><a data-mention href="../project-settings/interaction-prompt">interaction-prompt</a><br><a data-mention href="../project-settings/webxr-beta">webxr-beta</a><br><a data-mention href="../sharing-exporting-embedding/performance-analyzer">performance-analyzer</a></td></tr><tr><td>Canvas</td><td>The main viewport where all scene objects are displayed and manipulated.</td><td><a data-mention href="scene-orientation">scene-orientation</a><br><a data-mention href="rendering">rendering</a><br><a data-mention href="../design-process/background">background</a><br><a data-mention href="../design-process/ground-plane">ground-plane</a><br><a data-mention href="../design-process/effects">effects</a></td></tr><tr><td>Control bar</td><td>A small bar located at the bottom of the canvas for quick access to frequently used functions</td><td><a data-mention href="../design-process/control-bar">control-bar</a></td></tr></tbody></table>
