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  1. Documentation
  2. Design process
  3. Materials and Textures
  4. Basic materials

Emission

PreviousOpacityNextNormal map

Last updated 2 months ago

Makes a material emit light, allowing it to glow regardless of the scene’s lighting. The effect becomes more pronounced in darker environments.

A custom glow color can be selected to achieve different lighting effects.

The intensity value can be set higher than 100 for stronger illumination

Emission textures are often used to make textured objects appear brighter and less dependent on scene lighting. Typically, the same texture used for Color is applied to Emission to enhance brightness and visibility.

To create a halo or neon-like effect, enable the Bloom effect