# Emission

Makes a material emit light, allowing it to glow regardless of the scene’s lighting. The effect becomes more pronounced in darker environments.

A custom glow color can be selected to achieve different lighting effects.

{% hint style="success" %}
The intensity value can be set higher than `100` for stronger illumination
{% endhint %}

Emission textures are often used to make textured objects appear brighter and less dependent on scene lighting. Typically, the same texture used for **Color** is applied to **Emission** to enhance brightness and visibility.

{% hint style="info" %}
To create a halo or neon-like effect, enable the [bloom](https://help.vectary.com/documentation/design-process/effects/bloom "mention") effect
{% endhint %}

<figure><img src="https://2973737105-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAXNLyKVZ2tvtyDr8sVES%2Fuploads%2FoXHnp9UrBwRpP1Sh4NhN%2Fimage.png?alt=media&#x26;token=b4a138fc-a756-4a2c-abb2-6f287ee40c9b" alt=""><figcaption></figcaption></figure>

{% embed url="<https://vimeo.com/769977887>" %}
