Vectary Processor
Use Vectary Processor to streamline the CAD-to-3D workflow with full control and local file security
Last updated
Use Vectary Processor to streamline the CAD-to-3D workflow with full control and local file security
Last updated
Vectary Processor is a standalone desktop application for converting CAD files into mesh-based 3D assets for use in Vectary Studio. This tool enables offline optimization and conversion of CAD geometry, ensuring that original files never leave the local machine - a valuable feature for workflows with strict security requirements.
While CAD files can be imported directly into Vectary Studio, Vectary Processor offers an alternative workflow focused on enhanced control and optimization. The CAD geometry is converted to mesh during import into the application, allowing full control over mesh quality and structure before uploading to Vectary Studio. The optimized model can then be uploaded with a single click, becoming editable geometry ready for further refinement.
When opening Vectary Processor for the first time, an access token is required. The token is tied to the user's profile and can be retrieved from the Vectary Dashboard:
Go to https://www.vectary.com/dashboard/
Click on the profile picture in the top-right corner
Once added, the token does not need to be re-entered after closing the application.
Supports STEP
/ STP
file formats
Drag and drop files directly into the app or use the import dialog
All imported NURBS geometry is automatically converted into mesh geometry
Processing time varies depending on file complexity
Upon import, the application automatically sets:
Linked geometries as in the original CAD file
Box mapping for each object for easier material workflow
Pivot point centered for each object
Zoom: scroll wheel (mouse) / two-finger scroll (touchpad)
Rotate: left-click and drag (mouse) / one-finger drag (touchpad)
Pan: right-click and drag (mouse) / two-finger drag (touchpad)
Deep Select: hold Ctrl (Windows) or Cmd (macOS) and click to select deeper objects in the hierarchy
Polygon Highlighting: selecting an object displays its polygonal mesh
After processing, geometry appears with default medium mesh quality.
Easy: use the slider to set triangle density (displayed in tooltip)
Advanced: configure individual settings:
Linear deflection: maximum deviation between NURBS and mesh
Angular deflection: maximum angle between mesh polygons
Select similar: selects surfaces or volumes with similar properties
Select instances: selects all instances of the selected object. Vectary Processor identifies and automatically links all instanced objects, ensuring they remain synchronized during optimization.
Select all: selects all objects in the scene
Invert selection: inverts current selection
Select hidden objects: selects objects that are enclosed within or obscured by other geometry and therefore not visible from the camera’s perspective. This is particularly helpful for optimizing scenes: users can easily identify and remove hidden objects that serve no purpose in the final visualization or interaction. Cleaning up these unnecessary elements can significantly enhance both performance and loading times.
Rotate scene: toggles object rotation across six axis orientations
Separate selection: separates merged geometry into individual objects
Merge selection: merges selected objects into one
Magic merge: merges the lowest-level unlinked children in the hierarchy
All changes made during the optimization process remain local and are not preserved unless the project is manually uploaded. Uploading is done via the Upload to Vectary
button, which transfers the current file to the Vectary Dashboard. Each upload generates a separate project entry, ensuring that the optimized version is securely stored and available for future editing or collaboration.
To save a project:
Click Upload to Vectary
(top-right corner)
Name the project
Select a workspace
Choose a folder
Multiple projects can be opened simultaneously in separate tabs.
Optimized scenes are essential for achieving fast loading times and smooth performance in web environments across all platforms. As the final output from Vectary Processor is intended for use on the web, careful optimization ensures efficient rendering and a responsive user experience. Mesh density is a key factor in this process, as overly complex geometry can negatively impact performance. Reducing triangle count where possible helps maintain visual quality while significantly improving scene efficiency.
Recommended range: 200k–500k Linked Triangles
Keep triangle count as low as possible
Use mesh optimization slider to control density
Prioritize detail for objects closer to the camera; reduce detail for background objects
Recommended maximum: 500 objects
Use Merge selection
or Magic merge
to reduce object count
Only merge objects sharing the same material and behavior
Select “Copy My Token”
Paste the token into the input field in the Vectary Processor app
Navigation behavior is identical to
Min edge size: minimum allowed polygon edge length
Object list: toggle visibility
: centers selected object in view (Shortcut: A)
Delete: removes selected object (Shortcut: Delete or Backspace)
Isolate: hides all other objects except the selection (Shortcut: I)
Exit isolate: exits isolation mode and shows all objects