> For the complete documentation index, see [llms.txt](https://help.vectary.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.vectary.com/documentation/sharing-exporting-embedding/optimizing-a-shared-project/light-and-shadows.md).

# Light and shadows

[Local lights](/documentation/design-process/design-mode/light-sources.md) can enhance realism and atmosphere, but they can also significantly impact performance — especially when shadows are enabled.

#### Tips & recommendations

* **Try HDRI adjustments first** – if a scene lacks lighting, start by trying different [**HDRI environments**](/documentation/design-process/environment.md). And make sure to fine-tune HDRI parameters for optimal lighting results. \
  Note that **Environment Intensity** can be set above 100% by manually entering the value.\ <br>
* **Be mindful with shadows** – by default, local lights have shadows disabled. Enable them only when necessary, and only on the specific lights where shadows add a clear visual benefit.\ <br>
* **Prefer directional or spotlight sources** – these light types are generally more efficient in terms of shadow rendering and performance.\ <br>
* **Limit shadow-heavy light types** – avoid using more than one **Point** or **Rectangle** light with shadows enabled in a scene. These types of lights are more taxing on performance.


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