Snapping
Overview
Snapping enhances precision by automatically aligning objects and elements to specific points, grids, or surfaces. This ensures accurate placement, alignment, and transformation adjustments in both Design and Edit modes, making object manipulation more efficient and consistent.
Snapping can be toggled on and off using the S
hotkey.
In the Control bar, the magnet icon represents the snapping toggle:
Enabled – active snapping options will function
Disabled – no snapping will be applied

Specific snapping types can be individually activated or deactivated by clicking on their name. When active, they appear in purple.

Snapping types in Design mode
View
Automatically aligns the camera to an orthogonal view when rotating.
Grid
Snaps objects to the scene grid.
End
Snaps to object mesh vertices (only works in Shaded display mode).
Angle
Defines a rotation increment for the Gizmo.
Face
Snaps an object to the surface of another object, aligning it along the Z-axis.
Snapping types in Edit mode
Middle – Snaps to the midpoint between two vertices.
Near – Snaps to the nearest point on a line.
Division – Divides an edge into equal segments with additional vertices.
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