Snapping
Last updated
Last updated
Snapping enhances precision by automatically aligning objects and elements to specific points, grids, or surfaces. This ensures accurate placement, alignment, and transformation adjustments in both Design and Edit modes, making object manipulation more efficient and consistent.
Snapping can be toggled on and off using the S
hotkey.
In the Control bar, the magnet icon represents the snapping toggle:
Enabled – active snapping options will function
Disabled – no snapping will be applied
Specific snapping types can be individually activated or deactivated by clicking on their name. When active, they appear in purple.
Automatically aligns the camera to an orthogonal view when rotating.
Snaps objects to the scene grid.
Snaps to object mesh vertices (only works in Shaded display mode).
Defines a rotation increment for the Gizmo.
Snaps an object to the surface of another object, aligning it along the Z-axis.
Middle – Snaps to the midpoint between two vertices.
Near – Snaps to the nearest point on a line.
Division – Divides an edge into equal segments with additional vertices.