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On this page
  • Overview
  • Snapping types in Design mode
  • View
  • Grid
  • End
  • Angle
  • Face
  • Snapping types in Edit mode
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  1. Documentation
  2. Design process
  3. Control bar

Snapping

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Last updated 2 months ago

Overview

Snapping enhances precision by automatically aligning objects and elements to specific points, grids, or surfaces. This ensures accurate placement, alignment, and transformation adjustments in both Design and Edit modes, making object manipulation more efficient and consistent.

Snapping can be toggled on and off using the S hotkey.

In the Control bar, the magnet icon represents the snapping toggle:

  • Enabled – active snapping options will function

  • Disabled – no snapping will be applied

Specific snapping types can be individually activated or deactivated by clicking on their name. When active, they appear in purple.

Snapping types in Design mode

View

Automatically aligns the camera to an orthogonal view when rotating.

Grid

Snaps objects to the scene grid.

End

Angle

Face

Snaps an object to the surface of another object, aligning it along the Z-axis.

Snapping types in Edit mode

  • Middle – Snaps to the midpoint between two vertices.

  • Near – Snaps to the nearest point on a line.

  • Division – Divides an edge into equal segments with additional vertices.

Snaps to object mesh vertices (only works in ).

Defines a rotation increment for the .

Shaded display mode
Gizmo