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  3. Optimizing a shared project

Textures

PreviousGeometryNextMaterials

Last updated 1 month ago

Textures are often the main reason for large project sizes and slow loading times. Using high-resolution textures or too many of them can also lead to memory issues, especially on mobile devices or low-performance hardware.

Some textures may offer little to no visual benefit while significantly increasing project size. These should either be removed or their resolution reduced to the lowest acceptable level.

All active textures can be reviewed and adjusted in , where resolution changes can be applied globally. Textures can also be edited individually in the material or environment settings where they're used.

Tips & recommendations

  • Use textures only when necessary. In some cases, adjusting the geometry may be more efficient than simulating detail through textures.

  • Reduce resolution wherever possible. For example, lowering a texture from 2048×2048 to 512×512 often makes little visual difference but improves performance and loading time significantly.

  • Choose efficient formats. Use JPG or SVG instead of PNG, unless transparency is required. PNG files are typically heavier and less optimized for web.

  • Avoid GIFs. For animations, use Lottie or MP4 formats — both are far better optimized for performance and file size.

  • Test on mobile devices. Preview the scene on a phone or low-spec device to check if textures cause memory or rendering issues.

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