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Ground plane feature allows for the creation of a shadow beneath an object without requiring the addition of a floor plane.
The shadow for the Ground plane can be Dynamic or Baked.
Dynamic shadow is a shadow that is rendered in real-time and will change depending on the lighting in the scene.
Baked shadow is of much better quality as it is rendered by a photorealistic engine. It takes some time to compute it, and in the end, you get the shadow texture. Changes in the scene's lighting will no longer affect the shadow. If it needs to be updated then the shadow would need to be baked again.
Black point — the black point refers to the darkest point in an image
White point — the white point refers to the brightest point in an image
The Adjust tab regulates both Dynamic and Baked shadows. In this tab, you can adjust the size of the shadow, its opacity, and color.
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