Getting started
Studio Navigation
Design process
Sharing and embedding
Model API
Project & Workspaces
The left panel displays the project structure, as well as access to assets and your other projects
Project
This tab provides an overview of the complete project structure.
Feel free to make any changes such as renaming items, rearranging them by dragging, or regrouping them as needed.
The hierarchy can be multi-leveled:
Quick action icons
When you hover your cursor over an object, quick action icons will be displayed:
Eye — hides/shows the object
Lock — locking an object prevents it from being accidentally edited, moved, or deleted within the scene. However, the object can still be selected on the left panel.
Checkmark — only modifiers/deformers have checkmarks, this helps to disable the effect of the modifier without having to remove it.
Camera has an icon for quickly entering the view from the camera.
Submenu
A right click on any object will open a submenu. It will be slightly different depending on which object is selected:
Ctrl + D
With an object selected, use the Duplicate command to instantly create a copy of it in the same position. You will need to move the copy away from the original as they will initially overlap. Note that a number is added to the name of the duplicate copy.
Alt
key and dragging any Gizmo element.Ctrl + Shift + D
Create a duplicate object that preserves the material's link to the original. If you change the material in one object, it will change in the other. This link can be broken:
Delete or Backspace
Deletes the object, but deletes it together with all children's objects!
Hide and show the object.
Isolate the object by hiding all other objects.
Show all hidden objects.
Lock or unlock an object. A locked object cannot be selected on the canvas.
If the locked object is in a group with an unlocked object, you can select the group. Keep this in mind.
Use Ctrl/Cmd to select non-locked objects inside a locked object.
Ctrl + G
Places the objects in a group. Use groups to organize a clear and convenient structure.
Ctrl + Shift + G
You can dissolve a group at any level without removing child elements.
This feature is very often used, and it is not only needed to simply remove a group. 👉 Most often it is used to dissolve modifiers/deformers.
If you just remove a group, you will remove it along with its children. Ungroup only removes the group itself or the modifier, but the children will remain.
X
Merges many objects into one.
E
Convert the parametric object to mesh geometry. This will allows you to work with the geometry of the object in Edit mode. You can read more about it here.
Workspaces
On this tab you will find the Vectary Elements object library, as well as all your other projects that can be imported into the current project.
Read more about it here: