Sharing and embedding
Projects & Workspaces
The panel on the left contains the project structure and a tab with the object library.
- left-click on the project name to rename the project.
- right-click on the project name to open a submenu of actions.
On this tab you see the entire structure of the project.
Here you are free to act: everything is renamed, dragged, regrouped.
The hierarchy can be multi-leveled:
Quick action icons
When you hover your cursor over an object, quick action icons appear:
Eye — hides the object.
Lock — locks the object so that it cannot be selected in the scene and not accidentally moved, changed, or deleted. But you can still select it on the left bar.
Checkmark — only modifiers have them. You can disable the action of a modifier without having to delete it.
The camera has an icon for quickly entering the view from the camera.
A right click on any object will open a submenu. It will be slightly different depending on which object is selected:
Ctrl + D
With an object selected, use the Duplicate command to instantly create a copy of it in the same position. You will need to move the copy away from the original as they will initially overlap. Note that a number is added to the name of the duplicate copy.
Altkey and dragging any Gizmo element.
Ctrl + Shift + D
Create a duplicate object that preserves the material's link to the original. If you change the material in one object, it will change in the other. This link can be broken:
Delete or Backspace
Deletes the object, but deletes it together with all children's objects!
Hide and show the object.
Isolate the object by hiding all other objects.
Show all hidden objects.
Lock or unlock an object. A locked object cannot be selected on the canvas.
If the locked object is in a group with an unlocked object, you can select the group. Keep this in mind.
Use Ctrl/Cmd to select non-locked objects inside a locked object.
Ctrl + G
Places the objects in a group. Use groups to organize a clear and convenient structure.
Ctrl + Shift + G
You can dissolve a group at any level without removing child elements.
This feature is very often used, and it is not only needed to simply remove a group. 👉 Most often it is used to dissolve modifiers/deformers.
If you just remove a group, you will remove it along with its children. Ungroup only removes the group itself or the modifier, but the children will remain.
Merges many objects into one.
Convert the parametric object to mesh geometry. This will allows you to work with the geometry of the object in Edit mode. You can read more about it here.
In this tab, you have access to the Vectary Elements object library and all your workspaces.
The video below demonstrates adding your own other project to the current scene: