Sharing and embedding
Basic functions for a faster control of your shapes and objects.
When you select an object, a thing with arrows appears, it's called a Gizmo. You can use it to move and transform an object. This tool is not as simple as it seems at first glance. If you learn how to use all of its features, your workflow will be much easier. You can learn more about it here.
Transforming an object is possible with the use of the control points. On each primitive shape you will see purple dots, which you can use to transform the object very quickly.
Undo - Redo
Ctrl + Z
Undo and redo go back and forth between actions, but not view changes. There are 50 undo levels available. If you wish to look further back on the progress of your project, try using Version History.
Ctrl + D
With an object selected, use the Duplicate command to instantly create a copy of it in the same position. You will need to move the copy away from the original as they will initially overlap. Note that a number is added to the name of the duplicate copy.
Altkey and dragging any Gizmo element.
Ctrl + Shift + D
Create a duplicate object that preserves the material's link to the original. If you change the material in one object, it will change in the other. It is possible to unlink the material if needed.
Combine several objects into one.
Convert to Geometry
Convert the parametric object to mesh geometry.
This will allow you to work with the geometry of the object in Edit mode.
You can read more about it here.
Ctrl + G
Use groups to organize a clear and convenient structure.
Ctrl + Shift + G
You can dissolve a group at any level without removing child elements.
This function is very often used, and it is not only needed to simply remove a group. 👉 Most often it is used to dissolve modifiers.
If you just remove a group, you will remove it along with its children. Ungroup only removes the group itself or the modifier, but the children will remain.