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Basic functions for faster control of your shapes and objects.
Gizmo
When you select an object, a thing with arrows appears, it's called a Gizmo. You can use it to move and transform an object. This tool is not as simple as it seems at first glance. If you learn how to use all of its features, your workflow will be much easier. You can learn more about it here.
Transformation
Transformation allows you to change the Position of an object in space, its Rotation, Scale, and Size.
Quite often it is necessary to change the size of an object or its rotation relative to some other point. And this point can be located absolutely anywhere.
Transformation settings on the right bar
1
- origin position on each axis (mm
or inch
, depending on the unit selected in the menu)
2
- rotation angle on each of the axes
3
- object scale (default is 1
1
1
, which represents the original size and equals to 100%)
4
- object size (mm
or inch
, depending on the unit selected in the menu)
5
- apply position, rotation, scale and disable transformations:
- Apply Position ā resets the Origin position to zero
0
0
0
(the center point of the scene) - Apply Rotation ā resets the rotation values to zero values
0
0
0
. If Local Gizmo is selected, in addition to resetting the values, the gizmo will also change its rotation according to the zero values.
This will help you adjust the new rotation angles because it's easier to do it with zero values than with those already changed.
- Apply Scale ā changing the size of an object changes its scale. To fix the resized object as the base scale, apply the scale, which changes the values on all axes to
1
1
1
. - Apply All ā to apply Position, Rotation and Scale at the same time.
- Disable Transformations ā temporarily resets all transformation values (position, rotation, scale).
To return the transformation values back, just click
Enable Transformations
button at the top of the canvas. - Inheritance of transformation values of a Group Very useful for setting different objects to the same transformation values. It eliminates the need for manual fitting. Video š - step 1: disable transformations - step 2: place the object with disabled transformation in the group (result: the object gets all the same transformation values as the group) - step 3: enable transformations (result: the object will retain its values, but it will also be affected by the values of the group transformation)
- Editing the object geometry in Edit mode
Disable transformations so that the object is at the zero point of the scene in the reset state of rotation and scale.
Control points
Transforming an object is possible with the use of the control points. On each primitive shape you will see purple dots, which you can use to transform the object very quickly.
Undo - Redo
Ctrl + Z
Undo and redo go back and forth between actions, but do not view changes. There are 50 undo levels available. If you wish to look further back on the progress of your project, try using Version History.
Duplicate
Ctrl + D
With an object selected, use the Duplicate command to instantly create a copy of it in the same position. You will need to move the copy away from the original as they will initially overlap. Note that a number is added to the name of the duplicate copy.
Alt
key and dragging any Gizmo element.Duplicate Linked
Ctrl + Shift + D
Create a duplicate object that preserves the material's link to the original. If you change the material in one object, it will change in the other. It is possible to unlink the material if needed.
Merge
X
Combine several objects into one.
Convert to Geometry
Convert the parametric object to mesh geometry.
This will allow you to work with the geometry of the object in Edit mode.
You can read more about it here.
Group
Ctrl + G
Use groups to organize a clear and convenient structure.
Ungroup
Ctrl + Shift + G
You can dissolve a group at any level without removing child elements.
This function is very often used, and it is not only needed to simply remove a group. šĀ Most often it is used to dissolve modifiers.
If you just remove a group, you will remove it along with its children. Ungroup only removes the group itself or the modifier, but the children will remain.