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Model API
Triggers
Trigger is an impulse that initiates an interaction.
Trigger can be singular or multiple. The listed triggers will initiate all Actions created within the interaction.
Trigger | Description |
On load | when a shared project is loaded |
On update | runs a check on each frame |
On click | when clicking on the selected object |
Mouse enter | when mouse cursor enters the selected object |
Mouse exit | when the mouse cursor leaves the object area |
Event listener | enables event listening (learn more: |
While dragging | when the object is dragged. This trigger does not move the object itself; it simply detects a cursor click and continues tracking its movement until the left mouse button is released. To move the object, use the Transform action and set the target to Pointer. |
While hovering | when the cursor hovers over the object (can be used in place of two separate Mouse enter and Mouse exit triggers) |
A trigger can be virtually anything: objects, background, Floating UI elements, and selections.
Trigger type | Description | Target |
Object | Select any 3D or 2D object as a trigger.
Additional options: Anywhere and Background. | - Anywhere
- Background
- Group
- 3D objects
- 2D objects
- Hotspots
- Clipping plane
- Modifiers
- Deformers
- 3D text |
Selection | Selections are useful when objects belong to different groups or cannot be placed in a single group.
There are two ways to add a selection:
1. If a selection has already been created, simply choose it from the list.
2. Select the required objects (minimum two) on the left panel using Ctrl and click the + icon.
Learn more: Selections | |
Floating UI | It is possible to select either the entire Floating UI (Parent) or a specific Floating UI element | - Entire Floating UI
- Image
- Button
- Divider
- Container
- Slider
- Input
- Variants
- Materials |
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