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On this page
  • April 24
  • April 9
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  1. Changelog

April 2025

Last updated 23 days ago

April 24

April 24

  • Added option to disable position, rotation, and scale in the Transformation action

  • Improved export of Ambient Occlusion map

April 24

  • Fixed various bugs related to keyframes

  • Minor bug fixes

Improved export of Ambient Occlusion map

For USDZ files (and therefore for AR), Ambient Occlusion unfortunately doesn't always get exported. This may be improved in the future. However, we recommend using the Texture Remapping feature, which allows you to convert the AO map into a supported texture. Read more here:

Added option to disable position, rotation, and scale in the Transformation action

April 9

April 9

  • Added option to define units for imported files

  • Added ability to download USDZ file via API

  • Improved support for skeletal animation in AR on iOS

April 9

  • Fixed bug where some animated textures were deleted after running performance check

  • Fixed problem causing Floating UI to disappear after moving it to another group

  • Fixed issue where custom swatch images disappeared after the object was moved in the object list

  • Fixed bug where applying transformations to a single object affected all instance objects

  • Minor bug fixes

Added option to define units for imported files

Improved support for skeletal animation in AR on iOS

Previously, not all skeletal animations worked correctly in AR — this has now been fixed. This also applies to USDZ file export.

https://help.vectary.com/documentation/design-process/materials-and-textures/baked-textures/texture-remapping
https://help.vectary.com/documentation/3d-configurator/interactions/actions/transformation#disabling-transformations
https://help.vectary.com/documentation/getting-started/units#file-import