Added option to export USDZ files in binary format
May 23
Fixed several bugs with the list of already uploaded textures in a project
Fixed bug in timeline where moving master handlers of one object caused them to move in another
USDZ
It's now possible to export USDZ files in binary format. The binary version is significantly smaller in file size compared to ASCII.
Previously uploaded textures
Fixes to various bugs related to the uploaded textures list also made it possible to use this list in the Swatches (Variants and Materials elements of the Floating UI).
Fixed bug preventing upload of animated files for Normal map
Fixed issue with automatic variable name updates after renaming
WebXR/AR improvements
In this update, the behavior and configuration of icons for WebXR and AR have been improved. Projects will now display only one icon, even when both WebXR and AR are enabled. For example, if the device does not support WebXR, the AR icon will be shown (assuming both have been added to the project).
Another improvement is that entry into AR and WebXR experiences can now be triggered not only through the icon, but also through any object or UI element, thanks to the addition of a new trigger, conditions, and actions.
May 13
May 13
Improved dashboard (Dashboard 5.0)
Improved dashboard (Dashboard 5.0)
We’ve added a new project preview mode to the dashboard, making it easier to check your work without opening Studio.