# May 2025

### May 23

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## May 23

* Added option to export `USDZ` files in binary format
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## May 23

* Fixed several bugs with the list of already uploaded textures in a project
* Fixed bug in timeline where moving [master handlers](/documentation/3d-configurator/animations.md#master-handlers-and-keyframes) of one object caused them to move in another
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#### USDZ

It's now possible to export `USDZ` files in **binary** format. The binary version is significantly smaller in file size compared to ASCII.\
\
![](/files/H6Hquotf2s9JMchwSbak)
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#### Previously uploaded textures

Fixes to various bugs related to the uploaded textures list also made it possible to use this list in the **Swatches** ([Variants](/documentation/3d-configurator/floating-ui/variants-ui.md) and [Materials](/documentation/3d-configurator/floating-ui/materials-ui.md) elements of the [Floating UI](/documentation/3d-configurator/floating-ui.md)).\
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![](/files/sGL6XbTwIXyUEPap0oTo)
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### May 21

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## May 21

* Added trigger icon settings for WebXR
* Added setting to hide AR icon
* Added new trigger `WebXR`
* Added new conditions `AR` and `WebXR`
* Added new actions `AR` and `WebXR`
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## May 21

* Fixed bug causing misalignment of [master handlers](/documentation/3d-configurator/animations.md#master-handlers-and-keyframes)
* Fixed bug preventing upload of animated files for [Normal map](/documentation/design-process/materials-and-textures/basic-materials/normal-map.md)
* Fixed issue with automatic [variable](/documentation/3d-configurator/variables-and-expressions.md) name updates after renaming
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#### WebXR/AR improvements

1. In this update, the behavior and configuration of icons for [WebXR](/documentation/project-settings/webxr-beta.md) and [AR](/documentation/project-settings/augmented-reality-webar.md#settings) have been improved. Projects will now display only one icon, even when both WebXR and AR are enabled. For example, if the device does not support WebXR, the AR icon will be shown (assuming both have been added to the project).
2. Another improvement is that entry into AR and WebXR experiences can now be triggered not only through the icon, but also through any object or [UI](/documentation/3d-configurator/floating-ui.md) element, thanks to the addition of a new [trigger](/documentation/3d-configurator/interactions/triggers.md), [conditions](/documentation/3d-configurator/interactions/conditions.md), and [actions](/documentation/3d-configurator/interactions/actions.md).
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### May 13

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## May 13

* **Improved dashboard (Dashboard 5.0)**
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#### **Improved dashboard (Dashboard 5.0)**

* We’ve added a new project preview mode to the dashboard, making it easier to check your work without opening Studio.
* The dashboard is now mobile-friendly.
* You can read more about the preview mode here: <https://help.vectary.com/documentation/getting-started/dashboard#preview-mode>&#x20;
* We also made a few smaller UI and UX tweaks to streamline your experience.

We’ll be expanding the preview mode with more helpful features that let you perform certain tasks quickly — no need to open Studio.
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