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Streamline your workflow with built-in material and environment libraries, while maintaining complete control through a customizable asset library that serves as your design system
3D asset library
Free 3D assets library - Vectary Elements
- To access the free 3D assets, go to the left bar and click on the Workspaces tab.
- From the dropdown menu select Vectary Elements a free built-in workspace with assets. This workspace is a default library.
- Thematic categories with objects are available to you.
- To place a 3D object on the scene, just drag it onto the stage or click it.
Your own 3D asset library (Design system)
All your designs can be imported into the current scene, so you can create and organize your own design system. Here are some ideas of how it can be used:
- Reuse 3D models
- Store 2D graphics
- Save scene templates
- Reuse hotspots and Floating UIs
- Reuse 3D animations
- In the left panel, you can find the Workspace tab.
- By default, you will see the Vectary Elements object library, but if you expand the drop-down menu, you will see a list of your workspaces. Select the desired workspace.
- By selecting a workspace, you will see all workspace projects (including all folders).
- Just drag and drop the desired project onto the canvas
Learn more about organizing your 3D assets in this article:
Material library
Vectary offers a selection of free materials such as glass, wood, concrete, fabric, and more.
- To access the material library, click on the object to select it.
- In the properties panel on the right side, click the book icon.
- To apply a material, just click on it or drag it onto the object.
Any selected material can be adjusted manually after being added.
Read more about materials here.
Adding custom materials
Create your own material library that can be easily accessed and reused on all projects within that workspace.
To add custom material to the Library, right-click the object with the material and choose Add Material to Library
.
That's all. The custom material is now added to the Library and can be used in the same way as any other library materials.
For each saved material, a new project is created, and this project is marked with the M
icon:
In the materials library, you will find the folders from your workspace that have a project marked with an M
Tutorial
Environments library
Environments are responsible for scene light settings.
- To access the environment library, press
Esc
or click anywhere empty in the scene, so the scene settings will appear on the right bar. - Click on the book icon next to Environment.
- The Library tab has two environment categories – Studio and Outdoor.
- Select the environment you like and click on it.
Note that there is an environment setting tab next to it. Read more about the environment here.